I like to call myself an artist.
I've been drawing since before I can remember. I didn't draw very well at the time. But I have gotten better since then.
Early on in life, I wanted to make videogames, but coding was too much for my little brain, so I dedicated my time on learning to design and create characters.
I spent a lot of time working to become a concept artist for games, but was never able to go to college for art. So I tried many ways to get an income as an artist. *insert joke on how artists are poor here*
I still think my art is not as good as I want it to be. I believe I could have been so much better if I had dedicated my art in different ways, and now I'm caught in-between a bunch of different artistic skill sets, never being too great at any of them.
I had a choice. become a cartoonist, or sell my soul and do furry commissions, which was a tempting offer.
I made the morally correct decision and chose to do comics. It also happened to be the financially bankrupt decision. Now I attempt to make funny comics.
Now when people laugh at my art, it will be intentional.
(hopefully)
This was my account name for all my stuff, back when I was considering everything to fit under a username, and not a brand. So I decided that the name and logo were hard to market, hard to spell, hard to advertise and watermark.
So I wanted to change it to a name and logo which was a lot more marketable and would represent a brand, and not just me.
I worked with a company called *REDACTED* for about six years as a concept artist and writer.
The company never went anywhere and we never released anything. The owner of the company pulled us (about five other guys) along with the promises of success and good works. But every time we got close to finishing something, he would change venue and start on an entirely new project.
After seeing the truth about the owner, I gave up on it and I took two of the other guys with me.
With the other two guys, we tried to get another company going, but we ended up getting too busy with life and drifting apart and going our separate ways.
About a year or so after that, and things calmed down, I decided to pick up a game that was left unfinished from before and try to finish that. So I then took about 8 months to make Afterworld.
Afterworld is a game that I began to make on the RPGMaker program under the business called Ravenarts ENT.
Due to poor playtesting, it was unknowingly semi-broken on release. I spent the next half year polishing it up and fixing it, but because of the poor release, the game was impossible to market and advertise.
I am no programmer, and I barely was able to use RPGMaker at first, but I feel like I eventually got the program down, at least to the point that I could finish the game.
It's nothing too special but I think it's fun.
It's about a spirit who wakes in the realm of the Afterworld, a sort of limbo between life and what lies beyond. There is a problem though. This new spirit is the only spirit that has shown up in the Afterworld for a long time, and the caretakers don't know why. On top of that, there are new creatures that show up in the Afterworld and are affecting the spirits that are already there.
This new spirit takes on the task of finding out what is wrong with the Afterworld and stopping it. Along the way, this spirit finds ghostly animal companions that can help fight. Some animals are part of the story, but some animals are hidden and can be missed.
The gameplay is turn-based, similar to classic final fantasy games. The only character on the team that has a lot of gear is the spirit character, who can equip different weapons which affect the gameplay style. Some weapons allow the use of spells, while others prohibit spells, to allow for more damage.
Find secrets, collect animal friends and find out what is wrong with the Afterworld.
If you are interested, you can still find the game on steam.